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Architectural vision in Science Fiction movies
The vision of utopian architecture, a concept often dealing with future space images, is without importance for the presence. Nevertheless in science fiction movies, utopias appear in an apparently trivial manner. Is it possible to focus these ideas into a concept for visionary architecture? By themes like society and individuum, city and landscape, technology and nature, "aesthetic" or modern, this research pesents and investigates architectural utopias in science fiction movies. Since the beginning of the 20th century, science fiction movies reflect not only the ambiguity of the metropolis but also the reconciliation of man and technology. The enormous enthusiasm about technology and the idea of mediation between the individual and mass society came to an end in the sixties when the catastrophy of the technological collapse arised. The eighties can be described by the complete loss of utopian ideas expressed in the "after future sets" of the movies. The change of the electronical age has been anticipated in the disintegration of space and time and in the expansion of spatial consciousness into the virtual world. The research presents and evaluates science fiction movies in correlation to the time of its making and its visionary short comings. Traditions of democratic and socialist societies are taken into consideration. The growing separation between the haptic and the virtual world in science fiction movies of the present and the popularity of fantasy movies asks for their importance in regard to a further development of architecture. |
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